Mark and I got together chez-il, aka ANF Annexe A, for a small game based on this battle, using the Impetus rules. Not being enamoured with the recent changes, we stuck with the original version for this game.
The chariots are gaining valuable time for the Carthaginian foot to cross the river.
Sacred Band in the fore, followed by citizens, then Libyans and Numidians. The Sacred Band are Ral Patha (left) and Zvezda (right). Allies mainly Hat figures; some Minifigs at the back ahead of the Numidians.
The second reason for this game was for Mark to field his recently completed hoplites. A mix of Zvezda, Atlantic and Caesar figures. Zvezda javelinmen and slingers in front. Lovely.
Chariots to the fore? More like chariots on fire, as they sequentially break all of the Greek and Italian cavalry,
Is there no stopping these d@mned chariots? Hoplites pushed back. The line disrupted!
Now, one can never blame the dice entirely, but I am getting a little sick of seeing this sort of thing when I have 7–10 dice to throw! I have preached before about the '1' tactic. Should listen to myself...
The last unit of heavy chariots is finally broken. They did their job though, in fine style.
The Greeks attack everywhere, victories are achieved, but did too few of them result in the breaking of Carthaginian units required to break the Carthaginian army?
Result: a losing draw—both armies exceeded their demoralisation level (17 points) and so both were broken, Syracusians 19 points, Carthaginians 21 points!