The Avon Napoleonic Fellowship (ANF), a small wargames group located in the Avon Valley, about 100 km ENE of Perth Western Australia. The focus of our group, as our name implies, is historical figure-based games in the Napoleonic period, but we do play wargames in other historical periods.
Contents
▼
Friday, 5 October 2018
Action at Abbach (Battle of Eckmühl) 22nd April 1809—a General d'Armée playtest
The last weekend in September was a significant one for the Eagles. First and foremost was the victory to the mighty West Coast Eagles in the AFL Grand Final on Saturday 29th September!
One just does not tire of watching this...
Julian has already reported another victory to eagles (of sorts); the mercenaries, lead by "former Roman veterans", at theBattle of Utica. Later that same day, across the Avon River, John (of Serpentine War Game Club and honorary member of our ANF group) and I held the Action at Abbach (Battle of Eckmühl) 22nd April 1809: pitting the French vs Austrian eagles.
John brought the scenario and the majority of the figures while I provided the venue, the Ralph Fisher Memorial room (aka ANF annex B), food and essential beverages! The scenario came from Michael Hopper's^ scenario books of the 1809 campaign (see end of this post). We used the game as a playtest (for me) of the General d'Armée rules. (^In an interesting aside, we had some extensive correspondence with Michael a couple of years ago, firstly with Julian and David (of the Wargames Retreat) about War of Spanish Succession but moving to Napoleonics. He had mentioned producing scenario books, so when John said that he had some excellent scenario books for 1809 and told me more about them I said, "Hang on, there are not by Michael Hopper are they?" G'day to Mike if you are reading this!)
Game map from Michael Hopper's scenario book
This map of the final positions after the Battle of Eckmühl from the Jean Lannes website shows the location of Abbach (Abach) on the left flank of the French positions, bottom left of map, near the Danube.
Weber's powerful Austrian infantry division ready for the 'off' (Klenau's advance guard in front of them).
Opposed by Boudet's French, part of Oudinot's command.
Overview of the table looking west, Poigen in the foreground.
In the distance could be seen the impressive St Peter's cathedral at Regensberg—John would not let me put it on the table, something about it being too large, imagine.
The artillery exchanged 'pleasantries'.
(I'm not sure why we used the brown smoke for my French battery. It was a specific marker for a loss of 'fire discipline' (ragged volley, if you will), but that does not apply to artillery. Could have been something to do with beginning the game after the Grand Final...
Weber's men, supported by Klenau, moved to attach Boudet's out numbered defenders west of Poignet.
Poignet.
Klenau's advance guard.
Over on the French right flank (western side of the battlefield), Pajol's mixed division faced Vécsey.
Colbert's chasseurs soon arrived to add some support.
Pajol attached with the 5e and 7e hussars, supported by the 11e (heavily disguised as the 16e) chasseurs.
Austrian infantry formed square and drove back the 5e while the chevau-légers and 7e hussars/11e chass. fought an indecisive action, both retiring.
"Into the valley of death..." Colbert's 20e chasseurs charged the guns. A damned silly move and I realised that I had deployed them to the wrong part of the battlefield. More of that post Grand Final clouded thinking?!
Back on the French left, Weber's Austrians exchanged volleys with the defenders of Poignet.
Overview of the battlefield looking west (as we had left it having called it a night, Saturday night, to be precise).
Master of disguise: Pajol (disguised as Lasalle) leading the 11e chasseurs (disguised as the 16e) in a 'glory' charge! A 'glory' charge provides an extra mêlée die, should the charge result in a mêlée.
Defensive fire from the Austrians. (Aside: this photo shows some more of that clouded judgement; this by John. At the rear of the photo you can see the log-jam created by his arriving troops (the Brady bunch) which he had simply 'plonked' down rather than bringing them on more skilfully,)
Back to the charge: no glory to be had.
You know those times when you do a move and realise immediately that it was a bad one—then it gets worse? That was me when I decided to move the squares of Boudet's left-most brigade forward to make room so that the lines behind could manoeuvre. A silly move with cavalry within 9" as it required a discipline test. "No worries," I said when John told me, in answer to my question as to whether it was a valid move. Trouble is, I did not roll well, there were negative modifiers for the losses inflicted by Klenau's battery so one battalion retreated and the other was unformed. I could not even blame those grand final beverages...
Boudet's stupidity awoke Klenau: the Archduke Charles Legion charged.
With success.
Buoyed by this, they went on (next turn) to firefight with the French line.
Bloody hell, they were all getting in on the act. The Hesse-Homburg hussars charged...
and there went the unformed square, in retreat.
Weber's infantry charged the defenders of the stream...
who retreated (in this case able to form up behind the gun).
Back on the right, Pajol had reformed his hussars for another charge: the 7e towards the Austrian chevau-légers and the 5e the infantry.
The 5e took fire from infantry and guns.
The chevau-légers did not stand before the mighty 7e hussars. They break through onto the infantry behind.
Sending it packing and carrying on to the next.
They stood fast and the hussars withdrew a little.
Meanwhile, the 5e had not been so successful, so retreated back to their lines.
It had become the classic 'game of two flanks'.
Time was getting on, but we considered that the outcome could be clear with one more turn.
All-out assault on the left. Pajol's light infantry should defeat a square of infantry, surely? They got to 'charge with élan...
but the jägers performed brilliantly in the mêlée.
Beside them Colbert's 7e chasseurs charged a column, unformed at the prospect,
... they retreated, but were not broken.
The 11e (16e) chasseurs will deal with this square...
or perhaps not.
Surely the mighty 7e hussars will be too good for a few Austrian dragoons?
Bien sur, mes amis! La gloire!
Over on the (French) right, the Hesse Homburg hussars expected to over-run Boudet's guns, but were driven off due to the defensive fire.
Weber's infantry charged the weakened defenders of Poignet...
and captured the town!
Conroux's division of fourth battalions arrived, too late for Poignet, but in time to relieve Boudet.
While back on the left, Albert's infantry could be seen in the distance.
The game was a draw by the scenario conditions as each side controlled an objective town and no brigades/divisions had been broken. I claimed it as a French victory, though, as they were in the best table-top position and were being reinforced. Strategically, Oudinot's aim was to protect the right flank of the army and this had clearly been achieved. We had completed nine turns of what was a close and extremely enjoyable game. It had also been successful as a first play-test of the rules. Having watched the videos describing them, which seemed to indicate some bizarre mechanics and approaches that do not appeal to moi,I had been extremely hesitant, bordering on skeptical about them. After we stopped on Saturday night I had progressed to thinking that they were a set that I'd be happy to play when doing a game with John. By half-way through our Sunday session, I had changed to considering them well worth another game, preferably with larger forces and to read them (always a good idea).
My concerns over the combat system quickly evaporated and I ended up finding it to be really darned good. The two-step process is easy to work through and, often, the result is determined by the 'charge' bit (morale effects) without the need for actual 'pointed sticks'—which sounds a bit like the descriptions from battles, hey? Cavalry seem to 'work' particularly well, most often in a fairly evenly matched contest they did a bit of damage, or not, and went back to "lick their wounds" and prepare for another go. On occasion they did much more. Most telling in this game was the devastating charge of the mighty 7e hussars (are they on everyone's list of favourites?), which severely disrupted the Austrian right. This was no mean feat, resulting as it did from some beautiful dice rolls by me—following on the heels of a series of most ordinary rolls on my right.
The tables in the rules at first glance, by which I mean simply looking over John's shoulder, seemed pretty daunting. Use during the game showed that looks can deceive. By turn seven, or so, I was able to 'predict' the result, from memory, particularly with firing. To me this was a good indication of ease of use.
There remain a few doubts in my mind regarding the ADC system, but I became more comfortable with it over the course of this game. The description of 'the player's command focus' does not gel with me. To me it encompasses a whole heaps of aspects. Chiefly, good command, overseeing the deployment of the troops, co-ordinating movements—or perhaps the opposite, being paralysed and failing as leaders. Then there is the bit where aides officers, commanders wave their sword, exalting the men to greater efforts. The 'special' command actions such as a 'glory' charge are not ovewhelming, a commander adds a bit to a unit in combat but is not more valuable than the troops. No plus 7s here! Finally it is about time. Good command keeps things moving, hesitant command means that formations may 'muck about' a bit, attacks falter or occur in an unco-ordinated manner. It is possible, with more use, that this system will show itself as a mechanic that is too stylised for my liking. Alternatively, further playtesting may lead me to appreciate it more and more.
A big thank you to John for setting up the scenario, bringing his lovely figures for the game and, most particularly, for backing his judgement and certainty that I would 'like' the rules. I look forward to testing them with a larger battle. They work as general de division (single corps actions), but will they work for general d'armée (multi-corps actions), or will the added detail make them 'tough' for those bigger games?
Scenario book Hopper M. & Griner T. (2018) Eagles Over Bavaria 1809. http://wargamingsociety.com/wsforum/viewtopic.php?t=337
Beautifully painted figures, an evidently very enjoyable game, and an excellent review, James! Shako has been great so far, but I am always open to a good day's wargaming with another set of rules, provided I can see the kind of evidence that they work which this blog provides. I will look forward to the same opportunity to see the rules 'in action' at a larger scale in due course.
Looks like a good scenario and an enjoyable battle, James.
As for Michael Hopper's scenario books. I think they are first rate. I have had the pleasure of gaming with Michael on one of his trips out west to my hometown for several days of gaming hosted by Terry Griner. Terry is a local gaming comrade who play tests most if not all of Michael's scenarios. If you look closely, you will see my name listed under play testers so perhaps my opinion of Michael's works is a bit biased.
Thanks Jonathan & Mark. I did not look over the scenario book, but John says it/they are excellent. Pleasingly they have the unit strengths, which makes it easier to adapt lists to suit rules various.
Very nice looking armies and I wanted mention last time that I like those houses too. I must admit there was something in the promo of these rules that turned off my interest. So good to see they can produce a fun game.
Too true. I was pleasantly surprised that they played much better than the words 'from the horse's mouth' suggested (to me—and you too!). I'm now into reading them. They are definitely more appropriately named "General de Division", or perhaps "Marechal de l'Empire" (except that both those are already taken) 'cause that is where they are squarely aimed: "Players command a large division or a corps". That said, I do not think it will be impossible to stretch them to the multi-corps games that I prefer. I'm only at page 13, but already there is that sense of interest and excitement that one gets from rules that stimulate the wargaming imagination. So many that I have looked at, particularly in the past eight years, have failed that first subjective 'test'. The balance of detail and simplification/generalisation to afford big games may just be there. We shall see...
We can be a little more generous Michael. It was a great tussle, in the manner of a closely-fought wargame. My pre-game confidence was only tested in the first 2/3rds of the first quarter and with those initial two goals of the last, but it was still a "near run thing". I really admired and enjoyed the brilliant team footy finished with acts of individual skill (again bringing to mind a fine wargame). You have to think that, all else being equal, those two teams should feature again in 2019, along with most of the rest of those that played finals. What to do until April next year...?!
What impresses me about 'Rules' footy is that, considering its relatively local interest (Oz) the game draws huge, and vocal, crowds. I've been seeing it on our local 'Duke' channel, and watched several of the games. Missed the Grand Final, though. Seems to have been a game worthy of the occasion.
Having played General d'Armee twice now (with Mark, 'Chasseur') I find them a playable set, provided you have someone who is fluent in the chart reading and the way the game is supposed to be played. Having been Austrian twice, I'd quite like to switch sides, and see how they play when one is more likely to win the initiative!
The initiative did not seem too one-sided. Granted the French did get it more often, but I'd guess 5 to 4 in nine turns and the Austrians even got two in a row!!
I think just one more turn would have seen a brigade or two breaking on either side, so it was still very much up for grabs. But then you are pro-French, and seldom break character, so I would therefore expect you to claim a victory. And those hussars only ceasing carving through the Austrian battalions because they ran out of inches.
Dunno where you get your strange ideas from. Just like them Maggies in the big game beforehand, the Austrians were gawn. All the commentators agree. Their right was stuffed, left had run out of puff and French had all the reinforcements coming on, having achieved with only half the forces on the table. Too many more turns and it would have become 'very ugly' for the kaiserlichs!
What's the time La Bédoyère? I want you to write to Paris [email, of course, ed.] and tell that, at six o'clock we won the battle..., no we won the war, we won the war
Beautifully painted figures, an evidently very enjoyable game, and an excellent review, James! Shako has been great so far, but I am always open to a good day's wargaming with another set of rules, provided I can see the kind of evidence that they work which this blog provides. I will look forward to the same opportunity to see the rules 'in action' at a larger scale in due course.
ReplyDeleteBien sur, mon ami!
DeleteLooks like a good scenario and an enjoyable battle, James.
ReplyDeleteAs for Michael Hopper's scenario books. I think they are first rate. I have had the pleasure of gaming with Michael on one of his trips out west to my hometown for several days of gaming hosted by Terry Griner. Terry is a local gaming comrade who play tests most if not all of Michael's scenarios. If you look closely, you will see my name listed under play testers so perhaps my opinion of Michael's works is a bit biased.
Great looking game thanks James, and I must pick up the scenario books at some point. :)
ReplyDeleteThanks Jonathan & Mark. I did not look over the scenario book, but John says it/they are excellent. Pleasingly they have the unit strengths, which makes it easier to adapt lists to suit rules various.
ReplyDeleteVery nice looking armies and I wanted mention last time that I like those houses too. I must admit there was something in the promo of these rules that turned off my interest. So good to see they can produce a fun game.
ReplyDeleteToo true. I was pleasantly surprised that they played much better than the words 'from the horse's mouth' suggested (to me—and you too!).
DeleteI'm now into reading them. They are definitely more appropriately named "General de Division", or perhaps "Marechal de l'Empire" (except that both those are already taken) 'cause that is where they are squarely aimed: "Players command a large division or a corps". That said, I do not think it will be impossible to stretch them to the multi-corps games that I prefer. I'm only at page 13, but already there is that sense of interest and excitement that one gets from rules that stimulate the wargaming imagination. So many that I have looked at, particularly in the past eight years, have failed that first subjective 'test'. The balance of detail and simplification/generalisation to afford big games may just be there. We shall see...
We can be a little more generous Michael. It was a great tussle, in the manner of a closely-fought wargame. My pre-game confidence was only tested in the first 2/3rds of the first quarter and with those initial two goals of the last, but it was still a "near run thing". I really admired and enjoyed the brilliant team footy finished with acts of individual skill (again bringing to mind a fine wargame). You have to think that, all else being equal, those two teams should feature again in 2019, along with most of the rest of those that played finals. What to do until April next year...?!
ReplyDeleteWhat impresses me about 'Rules' footy is that, considering its relatively local interest (Oz) the game draws huge, and vocal, crowds. I've been seeing it on our local 'Duke' channel, and watched several of the games. Missed the Grand Final, though. Seems to have been a game worthy of the occasion.
ReplyDeleteHaving played General d'Armee twice now (with Mark, 'Chasseur') I find them a playable set, provided you have someone who is fluent in the chart reading and the way the game is supposed to be played. Having been Austrian twice, I'd quite like to switch sides, and see how they play when one is more likely to win the initiative!
The initiative did not seem too one-sided. Granted the French did get it more often, but I'd guess 5 to 4 in nine turns and the Austrians even got two in a row!!
DeleteI think just one more turn would have seen a brigade or two breaking on either side, so it was still very much up for grabs. But then you are pro-French, and seldom break character, so I would therefore expect you to claim a victory. And those hussars only ceasing carving through the Austrian battalions because they ran out of inches.
ReplyDeleteDunno where you get your strange ideas from. Just like them Maggies in the big game beforehand, the Austrians were gawn. All the commentators agree. Their right was stuffed, left had run out of puff and French had all the reinforcements coming on, having achieved with only half the forces on the table. Too many more turns and it would have become 'very ugly' for the kaiserlichs!
DeleteI had been in that situation before. I lost the battle at six o'clock, but I WON IT BACK AT SEVEN
DeleteWhat's the time La Bédoyère? I want you to write to Paris [email, of course, ed.] and tell that, at six o'clock we won the battle..., no we won the war, we won the war
DeleteA nice report. I will be interested to see how your take on GdA evolves. It certainly seems misnamed, as it is really aimed at 1 - 2 levels lower.
ReplyDelete