Thursday, 30 June 2011

Bruce Quarrie's Rules

As with many wargamers who entered the hobby in the late 1970s/early 1980s, Julian and I began with Bruce Quarrie’s Napoleonic Wargaming (1974). Mark on the other hand is one of the few who had never used them! So, there was a high degree of nostalgia for Julian and I when we came to test these rules.

Our battle for these rules was the fictitious 'Pont du Bois' scenario that has been Julian's 'standard' play-test scenario. As the name implies, the scenario involves a bridge (over a river that divides the battlefield) with nearby woods on either side. The report of this battle can be found in our battle reports elsewhere on this blog.


When I re-read the rules in preparation for our play-test, apart from the nostalgia, I realised that they had much of what I consider to be important in a set of rules for Napoleonic wargaming; national characteristics, good morale and control rules and effective, or so I thought, mechanisms for firing and mêlées (although artillery fire was always too devastating—my father and I used to halve the effect!). I considered the main problems with the rules to be the short (2 1/2 minute) moves, lack of rules for command and control, requirement for written orders, need for detailed recording of losses, and the problems associated with simultaneous movement—where one player always seems to move after everyone else—sound familiar?


Playing them again, in the light of other sets past and current, highlighted further short-comings. The rules do not require players to utilise higher order formations (above unit level) and parts of units, especially cavalry, can 'waltz off' in an entirely different direction to the parent body. What I considered to be effective rules for firing, combat and morale turned out to be long, tedious and somewhat cumbersome. The scales of time and space do not work when you add the turns up and discover what has occurred in a (supposed) total of ten to twenty minutes!

Our verdict was that we, and the hobby, have largely moved on from these rules. They do not have the historical feel that we are seeking, they are not enjoyable to play and struggle to work for a small, fictitious scenario, let alone a corps-level game!

It was not all negative however as we consider that they may well have a niche for small-scale, detailed sections of a battle, particularly for combat involving buildings. In such circumstances, with the need for manoeuvre and deployment removed, the factors that are their achilles heal (detailed control, firing, morale and casualty recording) may well prove to be an advantage. They are likely to generate a far more realistic recreation of such actions than is possible with the more stylised approaches that are of necessity part of rules for higher-level actions.

Bruce Quarrie's Napoleonic Wargaming is still a great little book that remains a treasured part of my library. We won't be using the rules for another game in a hurry though; save perhaps if we decide to do a detailed re-fight of the attack on the granary at Essling or on Hougoumont on 18th June 1815.

Thursday, 10 March 2011

Twin Battles of Pultusk & Golymin, 26th December 1806

Plus Pont du Bois and the Action at Plancenoit, 18th June 1815; reports coming soon...

Utitsa 1812

The ANF had it's third 'meeting', and second battle with the Shako rules, on Sunday 10th October 2010. This time we did a re-fight of a battle based on Utitsa 1812 (the southern sector of Borodino). It was a tense, see-sawing encounter until the last couple of turns, but ended being a clear Russian victory.

Poniatowski's (aka me) Polish corps was faced with the challenge of taking the heavily defended Utitsa mound and town (photo above). The plan was to avoid the mound and send a pinning attack against the town while attacking around the Russian left flank with an infantry and cavalry division (photo below). After six turns it looked as though the flanking attack would break through (second photo below), but the two Russian regular battalions in an otherwise mlitiia division were able to repulse the attacks of the Polish infantry (heavily disguised as French) that had been weakened by Russian artillery fire from the mound.


Meanwhile, on the Russian right, reinforcements on both sides had been thrown into the attack (French) and defence (Russian) of the area around Utitsa (photo below). Having had two divisions leave the field Poniatowski launched a final, desperate attack with the fresh Westphalian troops aimed at breaking the Russian grenadier division around Utitsa. This failed and the battle was over (last photo below). In the end it was a well-deserved Russian victory.




This scenario came from Chris Leach's Fields of Glory.

Wednesday, 9 March 2011

Battle of Montmirail





On 12th September 2010, we played the first of our Napoleonic games, and first test of the Shako rules, with a re-fight of the Battle of Montmirail 1814. This is one of those dreams for every French commander, with heaps of guard, mainly Old Guard, and all of the favourites grenadiers à cheval, chasseurs à cheval, lanciers polonnais, grenadier/chasseur à pied and the great man himself on the battlefield (photo below). All this quality has it’s pressures though—imagine if you lost?!

Seeing their best chance for victory as coming before the French had all of the guard on the board, the Russians attacked!
The infantry on the Russian right were ordered to defend the villages of Marchais (top left of photo above) and Les Genereux (top right of photo above), while the cavalry marched towards Fontenelle in an attempt to bring a flanking attack on the outnumbered cavalry of the Old Guard. For their part, the French launched a pinning attack by Friant’s old and middle guard on the troops around Les Genereux, a stronger attack by Ricard’s conscripts on Marchais and sent the guard cavalry against the Russians. Thus, the scene was set for a decisive cavalry action (photo below).

The Russian dragoons, and even the cossacks, charged in, making some head-way against the guard chasseurs and lancers, but “the big heels”, les dieu, the grenadier à cheval were not to be denied, breaking three Russian dragoon regiments in succession. The Prussian hussars from Pirch II’s troops joined the fray. Their superior numbers forced the grenadiers à cheval back, but they then reformed to join Defrance’s newly arrived gardes d’honneur in a counter attack.
On the Russian right, Ricard’s French conscripts made slow progress against the Russian regulars but, despite several battalions fleeing, they held in time to see the bearskins of Michel’s old guard marching across the field to join Friant’s men in a general attack (photo below). So, with their cavalry attack a near-run thing, but ultimately unsuccessful and their centre under pressure from the best infantry in Europe, the Russians ordered a general withdrawal.


This scenario came from Chris Leach's Fields of Glory.

Tuesday, 8 March 2011

Age of Marlborough—first ANF game





Age of Marlborough
Our first game was a small, Marlburian battle using a set of rules called 'Age of Marlborough'.

Age of Marlborough are quite 'traditional' rules with two-minute moves, order writing, combat lookup tables, individual casualties and the like, but they work well and produce a distinctly Marlburian flavour. This is achieved by the genius of the rules, the requirement to write orders three bounds ahead of time. Huh? That’s right orders for the first three bounds are written at the beginning of the game and then those for bound four at the end of bound one, and so on. Order writing is simple and clear, ‘march ahead’, ‘fire’, ‘stand’, ‘wheel left’, and is done using only a few words and/or arrows. There are no dice, so the outcome of firing and mêlée is known, even though the path to these actions is little known by the commanders, particularly novice ones!


On the occasion of our first battle we played a small engagement in which I commanded the Bavarians against the Prussians commanded by Mark. Julian, who provided the figures and knew the rules, was the umpire. The engagement was a simple one in which four Bavarian infantry battalions (one of guards) and one cavalry unit were attacking the Prussians (four infantry battalions, one of which was guards, and a battery) in a defensive position around a farm house.
The brilliance of the rules, and ineptitude of the novice commanders soon became apparent as one of the Bavarian battalions blundered towards the Prussian artillery battery, halted and then blundered in again, eventually being broken from the ensuing casualties. In the meanwhile, on their left, the Bavarians somehow managed to get two units, including the guards, to attack one unlucky Prussian battalion, which was forced to quit the field. On the right the remaining Bavarian infantry marched across rough ground and was flanked by the Prussian guards. An attempted flanking manoeuvre by the Bavarian horse was partially successful as they caught the remaining Prussian battalion in the flank.
The battle concluded with the victorious Bavarian infantry on the left reforming to contemplate an attack on the farm house (first photograph), while those on the right were being smashed by the Prussian guards (second photo). The Bavarian cavalry was about to be whittled down by the Prussian infantry and artillery. The battle was called as a minor Prussian victory.


At the conclusion of this battle, Mark and I were as hooked as Julian. We plan to do another battle with the rules, likely for the Great Northern War period (another favourite of the three of us), sometime in the future. For now though, we are focussing on our ‘first love’; Napoleonics.