Saturday, 27 December 2014

Napoleon’s Battles at NWS

Being in the big smoke last week I was able to attend the final game night at the Napoleonic Wargaming Society for 2014. I arranged to play a long-awaited ‘away game’ with ANF-family member Marc (Mark H.). He set-up his scenario for the Battle of Ottignies, 18th June 1815, a fictitious what-if alternative to the Battle of Wavre using Napoleon’s Battles, his preferred set of rules for Napoleonic wargaming.

Mark has already posted a report of this game, the third outing for the scenario, and also one of a solo version that he played a few days later (this scenario is now the most played scenario in ‘history’, ha ha). Being umpire, his usually ‘one-sided’ view is both objective and all-encompassing, so I have ‘penned’ this report as an adjunct to his, from my point of view, to include a few more photos and my first impressions of the rules.

Photo 1: Set-up of the scenario looking from the French side. Within the flexibility allowed, I placed my cavalry on the left and infantry ready to take the hill.

Napoleon’s Battles are brigade-scale rules with command and control dictated by the chain of command and ‘command range’ of the various commanders. Units on the table-top represent brigades (or regiments) of infantry and generally brigades (or large regiments) of cavalry. Divisional artillery and skirmishers are considered to be part of a unit so that only corps reserve artillery and horse artillery batteries are represented on the table-top.

I had seen these rules used at the club back in the ‘90s, but they did not take my fancy. They are pitched at a level above that which I prefer to operate as I enjoy being able to deploy battalions (or higher-level formations**), move and fire skirmishers and to deploy, manoeuvre and fire divisional guns. That said, I was keen to have a go with them so that I could be better informed about them and, most importantly, to play a game of Napoleonics with Mark using his preferred set.

[**Formations of line, column and square are represented in Napoleon’s Battles, but these, naturally, refer to the arrangement of the units in the brigade. Of course, one could argue that, especially for large battles, this is in some respects more realistic, particularly with regard to the formation of regimental squares rather than by battalion.]

Photo 2: Mark B. commanding the Prussians was able to deploy after me. He had played the scenario once previously and this time decided to concentrate his infantry in a defensive line with cavalry to his right to face off mine.

My ‘cunning plan’ for the game was to use my cavalry in a left hook to try to disrupt the Prussians while my infantry occupied the hill and softened ‘em up with the artillery before launching an attack.

Photo 3: Vandamme’s infantry have occupied the hill, with a division, another at left and one in support. Meanwhile, Excelmanns has sent the lancers against the Prussian cavalry.


Photo 4: Close-up of the French lancers (the figures represent Strolz’s 9th cavalry division of Excelmanns corps which Mark had replaced with light cavalry in place of the dragoons). Smoke is Mark H’s way of denoting that a mêlée is to be resolved.

Photo 5: The cavalry mêlée was indecisive, so both sides withdrew to lick their wounds.

Photo 6: In the Prussian turn Mark B. let fly with his artillery, missing much, but…


Photo 7: …’disordering’ one brigade on the hill. This has the fairly major impacts of preventing the ‘unit’ from firing and requiring it to remain in place to rally.

Photo 8: In my next turn I sent Chastel’s 10th cavalry division (chasseurs à cheval), lead by Excelmanns himself, against the Prussian hussars, for the same indecisive result…

Photo 9: … except that we captured a Prussian general!

 Photo 10: View of the battlefield; from an observation balloon!


Photo 11: In my next turn I threw in the lancers once more, again lead by Excelmanns, while Vandamme directed Berthezène’s division, leading one brigade personally, against the Prussian landwehr.

Photo 12: Close-up of the attack of Berthezène’s division, 'Jean Claude' Vandamme at left.

Photo 13: Strolz’s lancers go toe-to-toe with von Hobe’s hussars.

Photo 14: 'Indecisive' was the end result!

Photo 15: The Prussians continued to get the better of the firefight on the French right. My corps reserve artillery was proving ‘useless’!

Photo 16: Berthezène’s division was driven back with heavy loss.

Photo 17: Prussian landwehr rated the same as French line; wot?!!

Photo 18: The battlefield at the end of the turn.

Photo 19: The Prussians continued to get the better of the firefight on the French right.

Photo 20: We called the game at this point. The French had “too many to die and too few to win”, to mis-quote Chief Hendrick.


I am yet to get a proper ‘sense’ of the scale and overall mechanic of the rules. Despite knowing that a ‘unit’ in Napoleon’s Battles is a far larger entity than I am used to using, I did not adjust to the scale of operation, which compounded the tactical errors that I made. Adjusting my mental picture and working with the overall mechanics of the rules will help them to make more sense and no doubt improve the result.

I look forward to trying my hand at them again soon.

Sunday, 7 December 2014

Guest blogger (6): Leipzig Day One, 16th October 1813

A re-fight of the Battle of Leipzig is a daunting prospect for most wargamers, but not Phil, our good e-friend and dedicated solo wargamer. He is working his way around the battlefield recreating key sections of the Battle of Nations.

Last time we posted a report of his re-fight of the combat around Wachau on the first day of the battle. This time we move to the west and slightly north for the allied attack on the French right flank in the southern sector.

Before I had over to Phil, here's a map of the battle, to help readers to orient themselves.

Extract of the Battle of Leipzig from The Public Schools Historical Atlas (1905) (Accessed http://www.emersonkent.com/map_archive/battle_of_leipzig.htm).


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16th October 1813; South of Leipzig. It’s 10 am and the opposing forces are moving into position.

General situation from the allied positions: Connewitz on the left, Probstheida in front and Holzhausen on the right. As with my Wachau refight the ground scale has been reduced so I also reduced the movements only to find out at the end of the game that this had already been done (in my version of Volley & Bayonet) so everyone moved much slower than they should have in this game.

Aerial view of French left around Holzhausen showing MacDonald’s XI Corps & Lauriston’s V Corps.

Zieten’s Prussian’s march towards Holzhausen while Zucchi’s Italian’s prepare to defend the village.

On the Allied left Hesse-Homburg moves up.

To counter, units of the Young Guard start to arrive to support Poniatowski’s Poles.

I got engrossed in the game so there seems to be a bit of a gap here. According to my notes a stiff fight developed around Holzhausen in turn 3, with the Russians (Württemberg) storming Probstheida and Augereau being forced back from the sheep pens. Hesse-Homburg took Connewitz.

(Turn 4) French counter attack on Holzhausen is driven off though they remain in possession but they are successful at Probstheida retaking the village and driving off the Russians.

A Polish cavalry charge routs Austrian Landwehr and Connewitz is retaken by their infantry.
An Austrian attack on Holzhausen stalls but to the west it is a bad turn for the French as II-6 rout and lose a brigade and east of Connewitz IX-5-2 is taken in the flank by Austrian Cuirassiers and destroyed.

14:00
More Guard units arrive and the fight around Connewitz intensifies with the Grenadiers of Hesse-Homburg’s reserve and Nostitz’ Cuirassiers clashing with the Poles and eventually pushing them out with heavy casualties.

Meanwhile in the centre the Russian II Corps attempts to push Victor out of Probstheida but are repulsed with heavy losses.

Kleist’s Prussians take the sheep pens in the left centre after a fierce battle, severely mauling Augereau and eventually the Austrians take Connewitz. Things are looking good for the Allies.

15:00
The Austrians finally get into action on the allied right; launching an assault on Holzhausen.

French cavalry and infantry reinforcements move up in the centre to mount a counter-attack as MacDonald & Marmont commit their reserves. But is it all too late as Bennigsen's Army of Poland is seen in the distance?
Allied reinforcements allow the offensive to be renewed across the whole front.

Austrian troops establish a toehold in Holzhausen and in the centre the Russians are back in Probstheida.

All of the front line villages are now in allied hands.

16:00
Schwarzenberg and his staff overseeing the battle...

The problem with this scenario is that at this point Bennigsen should be attacking in the east but the table just isn’t big enough! The scenario stipulated that Holzhausen had to have been taken by now for them to be deployed so we will have to imagine they are conducting a flank march.

In the meantime; the Austrians are fighting hard around Holzhausen as the French counter attack goes in.

17:00
In keeping with the historical scenario (rather than game situation) the French begin to draw off towards Leipzig and Bennigsen’s army appears in force in the east, throwing back French counter-attacks and taking control of Probstheida.
This is the killer blow for the French are already losing ground in all areas except just east of Connewitz where the Young Guard are counter-attacking. The French still seem to have large cavalry forces uncommitted – I feel this may be a fault with my scenario as following losses in the campaign to date they would not have been so strong by this point.

The French infantry is however on its last legs and has suffered from poor dice luck throughout.
The allies hold all the main positions and I don’t see that changing (especially with Bennigsen’s troops arriving).

I had thought my game too cramped but read that Napoleon had little room for manoeuvre in the real battle so I guess that’s right...


18:00

Last desperate French attack achieves nothing with the final allied attacks pushing them back towards Leipzig.

There was to be no reprieve for Napoleon in this battle.

Saturday, 6 December 2014

Another diorama

I have no intention of turning this from a wargaming blog to a modelling one, but Frank and Vasa's diorama of Ligny is difficult to resist.



They are using Art Minaturen, Revell and Zvezda figures, so it's in TOTS ('the one true scale'), 1/72nd—more reason to put links to his fine work here (hehe)!

Click here for Frank's update number three with more photos such as the one above.
His second update features the preparation of the terrain board.
The first update gives historical background to the project.

This merely whets my appetite for all the wonderful bicentennial games to come in 2015!

You can find links to updates and play-tests in preparation for the bicentennial of the Hundred Days, along with refights of battles from earlier bicentennial years. on the Wargaming Waterloo 2015 blog—click on the tabs at the top of the blog to see the lists..

Thursday, 4 December 2014

Farewell at Fontainebleau

Not wargaming, but the modelling is marvellous and well worth a look.


Click here to see Frank's third update. Scroll down the page to see how the project is developing.

Marvellous!