This was another chance to use our snow terrain (yippee!) as, despite the date (10th April), a snow storm in the days prior to the battle had left the field covered in heavy snow.
The armies advance towards one another.
Taking advantage of the Austrian compromised deployment, the Zieten hussars charged their Austrian foes...
(Frederick had befuddled them so that they had turned about and now had light cavalry in the van and regiments with seniority on their left!)
... and were victorious, capturing the enemy's flag and causing some of the Austrian heavies to be carried away with their retreat. An early Prussian victory!
On came the infantry attack.
On the Prussian right, Schulenburg's 12 pdfs saw a lovely target...
... and were particularly accurate.
Precipitating large cavalry mêlées...
... on both flanks.
The cavalry mêlées went the way of the Hapsburgs, but they were not as victorious as they would have liked (and needed to be). As in the real thing, and in a pure piece of wargaming serendipity, the Austrian cavalry general Römer was killed in these combats!
The limited Austrian artillery had not caused the advancing Prussians too many casualties, but a chance, bounce-through hit General Prinz Leopold, causing him to need a fresh horse.
The Austrian cavalry had control of the Prussian left flank, but the opposing grenadiers would not be easy to deal with.
The opposing lines came within musketry range and the volleys began.
Austrian cavalry on the Prussian left sought to complete their ascendency.
Back on the Prussian right, the grenadiers were keeping the enemy cavalry at bay.
Early Austrian advantage in the firefight lead Frederick to be convinced by General Schwerin to convince his monarch to retire from the field (a roll of two for initiative causing this effect).
The infantry closed to close range along the entire line.
...The Austrian cavalry on the Prussian left had found a flank. Too little, too late?
Close range musketry resulted in the lines of both armies being greatly reduced.
Casualties had mounted up so that both the Austrians, with 1/3 losses, and the Prussians, with 1/4 losses—just under 1/3) had to take an army withdrawal test.
All quiet.
The Austrians failed their test and withdrew.
Shattered by their exertions, the Prussians moved to the shelter of Mollwitz and surrounding villages to rest and recuperate.
As Jeff Berry states in his post about the battle on his fine 'Obscure Battles' blog (see below),
"Mollwitz was a long, tedious, and bloody battle (lasting over seven hours, interminable by 18th century standards). Each side lost approximately 4,000 casualties (KWC), the Prussians actually a little more. But the Prussians kept the field, and so, under the stilted conventions of Enlightenment warfare, won the day and the political point, saving Silesia for Prussia. Frederick had won his first battle."So it was with our version too.
Our game was a little quicker than the real thing, having run for six turns (hours), but the casualties on both sides were large, noticeable to the players and clearly evident in the photos in this post.
Many thanks
Jeff Berry for his fine overview of and information about the battle
http://obscurebattles.blogspot.com.au/2013/02/mollwitz-1741.html
Mark for designing the game and supplying majority of the figures.
Julian for supplying remaining figures, venue and hospitality.
David and me as the winning Prussians for ensuring that Frederick's history remains intact!
Next time
After our four-session (month) epic of Friedland earlier this year (see post at link if you missed it), we are having one of our sojourns from Napoleonics. This allows each of us to stage a game (or more) from among the 'periods other than Napoleonics' that we also indulge in—while we build up for something big in the greatest wargaming period (IMHO).
For our next scheduled session on 22nd October, Mark is planning a game from the Mercenary War (240 BC – 238 BC), perhaps based on Bagradas River?
Looking forward to it immensely.





















































