*We've been doing heaps of wargames and related fun, but I had a bad case of lack of blogging mojo for most of the past year (...and even earlier).
1) Fictitious Napoleonics
Our history-making (!) two games in a week began on Saturday 4th February with a fictitious game of Napoleonics (aka THE period), this one seeing the Austrians against a French-allied army. I had made the suggestion to Mark to do a 'quick and easy' game of Napoleonics. I'd bring along some of my French-Allied figures and he could use any of the allies that he had to hand. He chose to go Austrian.
Pleasingly, Julian, recently returned from another overseas mystery tour, was able to join us. He, unsurprisingly, chose to go Austrian along with Mark.
So, once again it would be the two mis-guided wargamers taking the forces of the status quo against me leading the forces of the enlightenment(!).
First blood to the Austrians as the 2nd Erzhog Josef hussars broke two of 1st division's light infantry that had failed to form square. (They then recalled safely behind their horse artillery).
Wvenge! My 4th hussars catch the 2nd chevaulegers in a compromising position. Austrian cavalry brigade now 'demoralised'.
Very much in balance. The Austrian centre was holding firm against repeated French attacks, most of which have been stalled by the Kaiserschlick's musketry,...
although there were some local successes, as you may notice at right of the Austrian line).
Having finally sorted out the entanglement of the infantry and cavalry on my left flank (clearly I'm out of practise with Napoleonics!), I have them in place to attack the Grenz holding the Austrian left. Unfortunately those d@mned Austrian cavalry have recovered from their demoralisation.
The légère of my 2nd division finally retreated after several unsuccessful attacks.
A combined-arms mêlée on the Austrian right which unfortunately involved *those* 2nd Erzhog Josef hussars who were again victorious!
Over on the Austrian left, Mark unleashed the heavies against my French dragoons.
Winning the mêlée, the Kaiser's men breakthrough, sending a lead infantry unit from 3rd division packing.
Lead by the Croatian regiment, which I had rated as one of my two élite units, the French-allied 2nd division broke through the Austrian centre-left. (Those in the know will have twigged just how fictitious this game was).
The Austrian heavy cavalry withdrew following fire from the French 12 pdrs and an unsuccessful charge against the square of the Berg infantry. The latter seem to have incorporated some recruits from the 7th Neapolitan line behind!! :)
It was the end of turn 10 and we called the game as a minor French victory. It was a reasonably bloody draw, but the Austrians would have retired.
French 2nd division got the better of the Austrian centre-left and could have joined with greatly weakened 1st division on the French right to finish off the Austrian Grenz and reserve divisions. On our left the French dragons were mauled but not beaten, while the Austrian heavies had suffered worse, due largely to casualties inflicted by the French corps reserve artillery.
Losses were similar with one cavalry brigade and a total of 13 units broken on both sides (equating to around 3 000 French and 5 000 Austrian casualties—the difference due to the larger Austrian infantry units). Both sides had one division largely untouched.
A great game, real roller-coaster of thinking on top then lost the game!
We looked forward to Gauls v Greeks (successors) on 10th Feb.
2) Gauls v Seleucid
It was Gauls v Successor, trying Acta alea est rules, for this second of our two games in a week involving Wilko, Big Juli and me!
The forces were loosely based on Thermopylae 279 BC, with unrelated terrain placed by yours-truly.
I took the Gallic left, Mark the right with Julian in charge of the Seleucids. Figures and terrain all courtesy of Mark.
My general went forward to skirmish with the Seleucid right, but she was driven off by fire from the pachyderms and their Thracian mates.
More elephants in action on the Gallic right, but these were far less successful, being 'destroyed' in mêlée!
The rules: When reading the rules, we had been concerned about the number of tests involved: test if receive firing casualties, test to charge, test to receive, test after winning/losing mêlée. This seemed like it could become onerous, but we soon got our 'eye in' and learned that one could determine the result from the die roll, so it was only necessary to run through the test in a few cases. This seemed like a good thing, at first...
Turn 4 and it was getting hot in the centre.
With no rank bonus for the warbands, they were repeatedly defeated in one-on-one, frontal charges from Seleucid cavalry.
If Gauls do not get success early, they are usually in trouble. This was no exception.
The rules: These Seleucid cavalry failed to charge, not because they were isolated and basically surrounded, as these factors were not included in the test, but because the die roll was poor.
The rules: A cavalry 'sandwich' provides an interesting test of a set of rules. This combat left us with many questions.
By turn 7 the game was over--or at least we had 'seen enough' of the rules. We declared the game a clear Seleucid victory.
The rules were *okay* for four turns, but the glitches and difficulties became more apparent as turns became more involved. As you get tired you are less tolerant of rules, but also see more of the silliness, or at least the mechanics that do not fit with our concepts and how we like to wargame. For all the testing and factors, passing or failing morale was more to do with die roll than situation.
We don't expect to understand all the nuances of a set of rules after one play-test, but we have now used enough of them to know whether a set is worth working with. The Die is Cast may well suit many out there (no doubt there have been developments since the 2013, free version that we used). There were not sufficient bright lights in the system for us to take them any further.
We have looked at several other sets of rules for Ancients. We read some of them, look at reviews in print or as videos, but they all have some key mechanic or fundamental system that does not suit how we like to play our wargames. So, somewhat reluctantly on my part, Impetus remains our current set for Ancients.
More to follow... soon!
These two games were the 108th and 109th games (respectively) of our group. My last report back in June of last year was of game 84, so there are many others to report on. I should get to them now that I have my blogging 'mojo' back...