Saturday, 21 June 2014

Battle of Perusia, 104 BC (fictional)

After several turns of manoeuvring, the Roman consuls managed to combine their forces to face the dreaded Cimbrians at the Battle of Perusia.

Marius was overall commander and had his own plus Catalus (“the cowardly”)’s army, along with Silanus, “the genius” who brought with him Longinus (the fair). Buoyed by their combined strength, the Romans prepared to attack the Cimbri, who were defending a long hill.
This game, played on 18th May, began with a familiar arrangement; Romans at right, Cimbrians at left.

Il bello sole di Perusia? 

Perhaps not. A roll of double-one means that Catalus was following the Brave Sir Robin approach.

Boiorix sent forward skirmishers, cavalry and a few warbands, while the Romans, by default, refused their left.

Above and below, on the Cimbrian right, the warband advances confidently, as Catalus’ men face pressure from Marius to advance.

Success! Longinus’ legionaries beat back the Cimbrian cavalry.

Advancing impetuously, in came the first warband…

it too was forced back, but with little loss.

The barbarian slingers were ‘on song’, to the detriment of Longinus’ and Catalus’ velvets.

The Roman line advanced; including, this time, Catalus’ men.

Cagily, Boiorix held the majority of his warbands behind the crest of the hill where, out of sight they controlled their impetuous tendencies.

‘Round two’: Longinus’ men drove off half of the warband, but the lucky Cimbrian cavalry broke their neighbours, who took a unit of velites with them (a die roll of five for permanent losses is not what you want!). That was sufficient to break Longinus’ small command.

Catalus’ Cretan archers were broken, retreating behind their legionaries from Legio VII, who fought off the right-most Cimbrian war band…

,only to be broken by a flank attack from their accompanying cavalry.

The Cimbrian horsemen pursued, becoming entangled in mêlée with part of Legio VIII.

The battle was on a knife-edge. Sensing his chance, Boiorix sent forward more of his warbands (above and below).

On the Roman right, the legionaries and warbands were in protracted mêlées.

While on the extreme right, the Cimbrian cavalry over-ran Silanus’ velites.

Over on the Roman left, the ‘unit’ of Legio VIII was defeated by the Cimbrian horsemen (not shown). This was sufficient to ‘break’ Catalus’ command.

The defeat of one of Silanus’ legions was the final straw for the Romans.

The battle over, Boiorix released his remaining warbands.

For the Romans, only Marius’ and Silanus’ commands remained to cover the army's retreat.

It had been a near run thing, but nonetheless another defeat for Rome. Both sides lost 16 points of VBU, so the game was a draw—a losing draw for the Romans—resulting in 10% permanent losses for each side.


That’s two losing draws in a row. Things looking up for Rome?!

6 comments:

  1. Nice looking armies, hard fight for the Romans!

    ReplyDelete
    Replies
    1. Thanks Phil. At that stage I was wondering if the Romans would ever win!

      Delete
  2. These battles are proving quite interesting, and quite challenging for the Romans. I recommend that some of the state treasury be redirected to upgrading the Latin donations to Mars! :-)

    ReplyDelete
    Replies
    1. Need to upgrade the 173 cm general Peter!!

      Delete
  3. Good looking games Fish - what rules are you using mate?

    ReplyDelete
    Replies
    1. Thanks Carlo. Impetus are the rules. Mark saw them in Tactics last year and picked them up not knowing much about them. He thought that they read well; as did I when I read them. We've now played nine games, a simple playtest, three historical re-fights and the five campaign games (list and links in the 'Ancients' tab above).

      The unit-based style of the rules suits us. They produce a good deal of ebb and flow, opportunities if you use your troop types well (as I have not with these Romans!) and, most importantly, 'work' when compared against the history— at our level of operation, at least. Not being a fan of loose figures, I really like basing a unit on a single base. Gotta work on them markers though!

      It's all based around the unit's combat value, VBU. You get on top of the elegant mechanics quickly. but there are plenty of subtleties that we have picked up by re-reading the rules and playing more games.

      Our games have all been completed in four to six turns, so they'd suit a club night easily. Plenty happens in those turns though, as hopefully these reports demonstrate.

      I found a couple of excellent reviews of Impetus before we played our first game (http://theminiaturespage.com/boards/msg.mv?id=192875 and http://www.rebelpublishing.net/content/Impetus_Review.pdf). Best of all there is a free 'basic' version available from their website, so you can try before you buy (http://www.dadiepiombo.com/basic2.html).

      Delete